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TFESpersonalisedlearninggames

Learning games that adapt to each child, adjusting difficulty and content to how that learner is actually doing.

Region

Pakistan

Practice

Apps and platforms

Engagement

TFES personalised learning games

Children in the same classroom learn at very different speeds. One worksheet cannot fit them all — so TFES needed practice that adapts to how each learner is actually doing.

Each child practises at the right level, not the class average — difficulty that adapts through play.

Who personalisation serves

Learners

Practice at the right level, with games they choose to come back to.

Teachers

Spot struggling learners early through play data, not only end-of-term tests.

Schools

Personalised practice that fits the same sixteen-school network as the LMS.

What the games do

Adaptive difficulty

Content and challenge adjust to how that learner is performing.

Three paths

Different learners, different routes — not one average worksheet for the room.

Early signals

Struggle shows up in play, while there is still time to help.

Network scale

Built for the TFES schools, not a one-off classroom experiment.

How we approached it

Ground personalisation in how children actually practise — then scale it.

  1. Step 01 / 04

    Respect different speeds

    The design started from Bloom’s case for one-to-one tutoring: level matters more than lockstep.

  2. Step 02 / 04

    Make practice desirable

    Games children return to beat drills they avoid — engagement is part of the pedagogy.

  3. Step 03 / 04

    Feed insight back

    Play generates the early signal teachers need without another paper test.

  4. Step 04 / 04

    Align to the network

    Same sixteen schools as the LMS — personalisation sits inside the wider TFES stack.

Outcome

Each child practises at the right level, struggling learners are spotted early through play, and practice becomes something children choose to continue.

The need

Children in the same classroom learn at very different speeds, and one worksheet cannot fit them all.

What we built

Learning games that adapt to each child, adjusting difficulty and content to how that learner is actually doing.

Each child practises at the right level, not the class average

Struggling learners are spotted early through play

Practice that children choose to come back to

Proof metrics

Industry benchmark

2 sigma

gain for one-to-one tutored students over a standard class — the case for personalised learning

Source · Bloom, 1984

Verified

16 schools

in the network the games are built for

How to read the numbers

  • Verified. Measured on the named deployment.
  • Industry benchmark. Published third-party reference; our delivery tracked in line with them.
  • By design. A property built into the product.

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